AI Insights · Timothy · January 2022
Top 5 Horse Games on Android in Finland Q4 2021
Discover the performance trends of the top 5 horse games on the Android platform in Finland during the fourth quarter of 2021, including weekly downloads, revenue, and active users.
The fourth quarter of 2021 saw varying performance trends among the top 5 horse games on the Android platform in Finland. Here’s a detailed look into their weekly downloads, revenue, and active user data.
Rival Stars Horse Racing by PIKPOK experienced a slight decline in weekly revenue, starting at approximately $580 and dropping to around $330 by the end of December. Weekly downloads fluctuated, peaking at 220 in early December before falling to 120 in the final week. Active users saw a gradual decrease from 640 to 520 throughout the quarter.
Howrse - Horse Breeding Game, published by Ubisoft Entertainment, showed a notable increase in weekly revenue, rising from $150 at the start of the quarter to a peak of $390 in the week leading up to Christmas. Downloads, however, experienced a significant drop from 130 to just 50 over the same period. Active users saw a decline from 870 to 690 by the end of December.
Horse Riding Tales - Wild Pony by Foxie Ventures had a mixed performance. Weekly revenue saw a substantial increase, ending the quarter at $130, up from just $26 at the start. Downloads were inconsistent, peaking at 300 mid-December before settling at 240. Active users increased from 1.6K to 1.8K by the end of the quarter.
Star Stable Horses by Star Stable Entertainment AB showed moderate growth in weekly revenue, climbing from $4 to $32 by the end of December. Downloads also saw a significant rise, peaking at nearly 300 mid-December before stabilizing at 170. Active users increased from 440 to 540 during the same timeframe.
Horse Haven World Adventures, another title from Ubisoft Entertainment, showed minimal changes in performance. Weekly revenue remained relatively low, peaking at $60 mid-October and ending at $7. Downloads remained consistent, fluctuating between 14 and 35. Active users remained stable, hovering around 210 throughout the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics can be found.